I have thought of levels and how to design them in a ds form. I have tried to design in a detailed way but as my style is mostly geometric shapes and minimalism I feel using this format will be great for a ds game or and indie pc game.
These posts will be about the levels and what the player will do. It will give me an idea on how to design it which I will start doing by tomorrow.
STORY ONE - Red Riding Hood
Stage one player walks through the stage till he meets Wolf crying. Asks what's wrong and Wolf complains of some demon stealing his red Cape. Gets up and claims to know where the demon is going and asks the player to help him get the Cape back. Player agrees and pursuits the red Cape theif. Turns up at grandma's house who is out at the time. Wolf asks the player to tell the Cape theif to pick up muffins while he gets changed into grandma's clothes to give him time. Once player collects the muffins and gives to the Cape theif (who shape shifts into a girl at the time ) she goes in to the house. After the usual red riding hood quotes the Wolf pounces the demons and gets back his cape. The girl transforms into a shadowy demon and player has to defeat it. Once defeated the demon gets swallowed up into the players book and boss 1 is defeated. Wolf's leaves with cape and grandma comes back with her grand daughter (real riding hood with a GREEN cape) to her now run down home. Player completes level 1.
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