Currently I finished making my little villains and I am pleased with the outcome.
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proud of my villains |
The large flying villain will be the boss of the level. Dodge the arms as he will grab you to eat and can fly/float. I wanted a goofy design for this so I decided to add small pixie wings to his back to show the difference to his size with small pixie wings.
On the bottom, from left to right, you have the first villain, which you would have seen hiding under the bridge from my last environment art. Just a normal walking villain that scratches. The next villain just has one large eye with no arms. He would be the watcher, and the player would need to snake pass him to get to the next level. He cannot be destroyed. The character thats similar to this one has many eyes and has arms. The eyes will pop out as little grenades and he can generate new ones. The player will have to dodge the eye-grenades as well as attack each eye till he is blinded, which then the player can destroy. The last and personally my favourite character is the littlest one. He can be on both sides, evil and good, if the player gives him a treat. This in turn gives the player a choice of either killing the little monster (I hope not!) or giving him food to keep him occupy. He is the same as the first villain on the bottom but much more easier to destroy.
I was thinking about animating in after effects the floating character, the eye-grenade and the little one, but I will see for time first.
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