Thursday, 21 April 2016

Environment 2 and 3

I have finished 2 more environments. One is set at the mountains while the other is in a cave with the final boss and the 3 main characters.

I wanted one environment that's not just silhouetted. I added a bit of colour to the cave as the boss just faded in with the black.

Mountain

Cave with boss

The mountains give a nice scenein the background and with the cave, I made it more compact rather than free space. The black planks keeps the cave up and from falling. 

I also created the character sheet for the rabbit and the main character. I used the main character sheet from my animation and updated the poses and eyes. 

main character

rabbit

Again i stuck to adding more personalities and expression as well as show the sizes between two characters.


Wednesday, 13 April 2016

Feedback presentation

Currently gained feedback for my last presentation.

Continue to work on project.

Don't just stop there with the designs. Can work on them more and maybe use them in future such as games comics or small animation.

Environment looks good with the characters inside it. 

Need to produce one more long environment art with the characters in action.

Friday, 1 April 2016

Environment update

I have just completed my first environment in long length. The player will need to get through the cave to get to the snowy mountains. I added the bear and the rabbit for now to show where the player will be standing. I have also added my villains to the page as well to show size and what they would be doing.

Environment 1

The screen will be in small blocks so the player will not see all of this but what will fit on the screen.

Update

From my last post I was going to draw a wolf character, but it became difficult to draw. I'm not sure why I can't get it right but I may practice this on a later date.

Currently I finished making my little villains and I am pleased with the outcome.

proud of my villains

The large flying villain will be the boss of the level. Dodge the arms as he will grab you to eat and can fly/float. I wanted a goofy design for this so I decided to add small pixie wings to his back to show the difference to his size with small pixie wings.

On the bottom, from left to right, you have the first villain, which you would have seen hiding under the bridge from my last environment art. Just a normal walking villain that scratches. The next villain just has one large eye with no arms. He would be the watcher, and the player would need to snake pass him to get to the next level. He cannot be destroyed. The character thats similar to this one has many eyes and has arms. The eyes will pop out as little grenades and he can generate new ones. The player will have to dodge the eye-grenades as well as attack each eye till he is blinded, which then the player can destroy. The last and personally my favourite character is the littlest one. He can be on both sides, evil and good, if the player gives him a treat. This in turn gives the player a choice of either killing the little monster (I hope not!) or giving him food to keep him occupy. He is the same as the first villain on the bottom but much more easier to destroy.

I was thinking about animating in after effects the floating character, the eye-grenade and the little one, but I will see for time first.

Wednesday, 9 March 2016

Video Research

NO CATS OR HUMANS WERE HARMED IN THIS VIDEO!

He received treats and his favourite toy afterwards.

When designing the wolf character David pointed out that wolves mostly use their toes to walk rather than the whole foot. I decided to see how they would walk by looking up Fantastic MR Fox and my cat.

The first video I had help with lift him up and walk 2 steps.



The second video I asked my boyfriend to walk on his tiptoes to see what a human would look like when walking. From the legs it looked difficult as the knee does most of the work to move the legs. So the shin looks stiff and rigid. I did ask him to walk normal so it must have been difficult to do so.



Lastly I got my cat to walk normal. It was difficult as he kept on bashing his head on the camera, but I finally got footage and looking at it, you can see the leg work of the knees when walking. He pushes his back legs to come forward in running action. 


If I make the wolf have his knee bent when in standing position, then he can walk normally on his hind legs.

I will have a character sheet ready by Thursday hopefully. Again I say no animals or humans were harmed in these videos.





Tuesday, 1 March 2016

Character Design UPDATE

So I have updated the bear and I am finally happy with the result.I got my flow back with the drawing tool on graphics tablet as I have stuck with the pen tool for too long.

The first design looked ok but no personality. The pen tool made the bear too rigid and stiff.

First design looked too bland

Character sheet and new design

I wanted to use a character sheet to show certain emotions and how large the bear is compared to the main character. I still stuck to the small head and large claws.

It has some sort of my design mixed with a bit of Tim Burton. The bear looks cartoonish, which is what I aim for and has more of a flow with the lines. I didn't add colour yet and just kept it black and white at the moment.

I hope to do more characters like this design.

Wednesday, 10 February 2016

Character design

I have designed the bear character and another design of the main character. I still have her body to do but the head looks finished.

The bear is large since he is the strongest of the group. He can go crazy when lifting heavy objects but is still very slow. I kept the eyes blank, with a small head. Even though my concept has a lot of detail in my drawings I want to keep the style of the game in with the characters so there is't a lot of details about him.


For the main character I have been through 3 designs of her as I was not happy with the first one. I wanted a bit of expression and personality with the face. I also made her older but this might change again. I still kept to the tim burton style and looks more victorian with a pale face.






I will work on the body after I have done more characters.