Thursday, 22 October 2015

Research McManus Animals

From previous post I gathered some photos of the stuffed animals that's on display in McManus galleries.  I definitely want to work on the bear, Wolf and for.  I'll add the small creatures for the environment.  I'll also work on putting the creatures together to create a monster that ties in with the woodland.

Wednesday, 21 October 2015

Research McManus

Visited McManus for some pictures of the old clothes style in paintings.  Some gave me an inspiration of what my character will wear for the game.  Also took some photos of the stuffed animals for the creatures that will appear in the game.  Some I'll match together to create monsters for players to fight in the game.  I've also got my American McGee Alice concept book which looks into gritty and gothic games so that should help me with the style of my concepts.  Just now I'm going to focus on the main character and hopefully by Christmas time I'll have ideas for the environment.

Monday, 19 October 2015

Research: Character

I have looked at the style of clothing during the Victorian times. I have decided to add two main characters, a boy and a girl so that the player can pick which one to play as. After reading into the victorian childrens daily lives, i noticed that most were child laborers. Either as punishment for crimes or if they were from a poor family. I may add this to the game.

https://s-media-cache-ak0.pinimg.com/736x/0c/72/6d/0c726da51c4ccb0c725f697b71ab24ca.jpg

http://www.victorianweb.org/art/illustration/dumaurier/26b.jpg

http://historyoffashiondesign.com/illustrations-and-patterns

http://www.victorianweb.org/art/illustration/dumaurier/81b.jpg

http://cache2.asset-cache.net/gc/157693044-children-welcoming-their-father-home-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=HTKMFQelRYkfjlrv50APFVbRZysaDeq%2FRFNqZB7Kng%2FBUmQt18Dm0ZUZL%2Fmw6ezx

http://www.kiplingsociety.co.uk/pix/alice_drink.jpg

http://www.dailymail.co.uk/news/article-1312764/Britains-child-slaves-New-book-says-misery-helped-forge-Britain.html

http://www.dailymail.co.uk/news/article-2165262/Rogues-gallery-Fagins-children-Mugshots-Victorian-criminals-shows-thieves-young-11-jailed-stealing-clothes-cash-metal.html

http://www.dailymail.co.uk/news/article-2165262/Rogues-gallery-Fagins-children-Mugshots-Victorian-criminals-shows-thieves-young-11-jailed-stealing-clothes-cash-metal.html

http://www.dailymail.co.uk/femail/article-2347387/Clothes-worn-Queen-Victorias-children-including-Edward-VII-display-Museum-London.html

http://www.victorianchildren.org/victorian-dress-and-victorian-style-clothing/

http://www.victorianchildren.org/victorian-dress-and-victorian-style-clothing/

Girls always wear frilly dress but if they come from a poor family then they would wear plain dresses with either an apron or a shawl. I also recently read that some children would go without footwear, even in the winter so the highest crime was actually stealing shoes which some were sent down for hard labour.

Boys who weren't hard laborers wore some sort of suits, padded front jackets and sometimes tights. There were also dresses and sailor suits for boys but thats not what I am aiming for my character.

I will look for a book on Victorian clothing and gain some more general ideas. I also have a book at home on American McGee Alice Madness Returns concept art. The game is set during the Victorian times so that would be helpful too.

I want the style to have a gritty look, more gothic horror than most.

Monday, 5 October 2015

Presentation Feedback

I have presented my project presentation and have received the following feedback. I have to keep the game more focused on a normal side scrolling screen rather than a narrative game. If i created a narrative game there would be more concept art to tie it all in and I would run out of time producing each story on each level. I would rather focus on the environment and character designs, using minimalist characters for the players and detailed characters for the villains. The villains are mostly made up of wolves, witches, trolls, etc and I want to create something that every player will remember and enjoy fighting against.

For the environment I decided to use pictures of Dundee Balagy and Law hill and my geometric styles. I want to add layer onto layer to give that 3D feel, which was shown in Rayman games. It gives time for the player to look around the screen while playing in a side scroll game.

I haven't mentioned the animation that i want to add to this, but i can present it in my final presentation of a trailer for the game. It also helps me focus on my animation module, so completing the task more easier.

For now I am going to collect the photos of the parks, look at animal structures and look at tutorials for certain software. I want to create a 2D characters and a 3D one using ZBrush, but only if I can manage the software as this is out of my comfort zone and was not taught this in college.



Friday, 2 October 2015

Presentations

Finished the presentation that's similar to pecha kucha.  Used mostly images and less writing to view my point.  I decided to leave out the plot as it can change throughout the course depending if it can work or not.  I also spoke with Lynn about animation for the project and to join the two courses.  After discussion we think that cinematic motion would be ideal with the trailer.  It won't show much but mostly visual and little animation using after effects.  I'm not so confident with animation as i don't have much experience.  The only experience I had was a bit of after effects at college so hopefully this will work out in the end and will look professional.